The Fifth Discipline by Peter M. Senge
Here are definitions from Chapter 17 in the book:
A computer simulation that allows participants a real world simulation with in the safety of role playing and strategy practice games.
1. Future Learning
2. Seeing Hidden Strategic Opportunities
3. Discovering Untapped Leverage
Microworld Key issues (currently being studied):
1. Integration of Real World and Microworlds
2. Speeding up and Slowing Down Time
That way one can see where and when interactions between players break down or works well.
3. Compressing Space
Sometimes the dinosaur is too big to see the whole - Microworlds help one see how each part interacts with each other part.
4. Isolation of Variables
Can practice the what if scenarios.
5. Experimental Orientation
Fear can be eased from the equation when the experiment is from a simulation not real world consequences.
6. Pauses for Reflection
Pause and reflect: Why or why not is this a good idea?
7. Theory Based Strategy
Can the Micro-Worlds Simulations help break the move to mediocre.
8. Insituational Memory
Simulations can be held within the organization, even when people move in and out of the organization.
Please read the book The Fifth Discipline by Peter M. Senge to learn far more than these mere definitions.
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Thursday, November 11, 2010
Wednesday, November 10, 2010
Commons: a resource shared among a group of people. (Eg: the Church).
Trends and forces: Items that affect the commons.
Forgiveness: Real Forgiveness is the mending of the relationships that may have been hurt by the mistake. "Making a mistake is punishment enough." CEO John Rollwagen
Senge, Peter M. The Fifth Discipline (New York; DoubleDay Currency, 1990) 287-301.
Tuesday, November 9, 2010
Participatory-the freedom to speak one's mind
Officer in a Barrell: When a manager feels isolated and attacked, spending more and more time explaining and justifying each individual action.
The Wall: a condition when others assume others are more intelligent than themselves and do not share insight. This plagues the entire organization.
Compartmentalization of Knowledge: the way knowledge is structured in contemporary society, specialists in each field hold their own lens which they see as the only lens to the solution to a given divergent problem.
Convergent Problems: a problem that will lead to an answer.
Divergent Problems: a problem that will eventually will lead to no answer at all. It will break into many possible answers to a given question.
Senge, Peter M. The Fifth Discipline (New York; DoubleDay Currency, 1990) 273-286.
Monday, November 8, 2010
|An Anarchist Archetype Hero|
"The mind keeps wanting to move away form suspending assumptions to adaption non-negotiable and rigid opinions which we then feel compelled to defend."244
Defensive routines that eliminate the learning gap by reducing the perceived need for learning. pg 253
the tendency of thought to break things apart. pg 266
Language for Complexity:
collective language that is designed to make it easier to discuss complex issues objectively and dispassionately. pg 268
Tomorrow-Vocabulary from Chapter 13 Openness- answering the question: How can the politics and game playing that dominate traditional organizations be transcended?
Senge, Peter M. The Fifth Discipline (New York; DoubleDay Currency, 1990) 234-269.